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UNET out of sync
I am using UNet with two hololens and I am having troubles with updating the position of one of my game objects.
Each player should be able to create a capsule and then move it around to some other spot. When the capsule is created, it is synced just fine. However, when a player moves the capsule it gets out of sync and is no longer in the right spot.
I am using the Cmd function for spawning the capsule and updating it. Both commands are called only if you are the local player.
Does anyone know what the issue could be?