We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
UNET out of sync
I am using UNet with two hololens and I am having troubles with updating the position of one of my game objects.
Each player should be able to create a capsule and then move it around to some other spot. When the capsule is created, it is synced just fine. However, when a player moves the capsule it gets out of sync and is no longer in the right spot.
I am using the Cmd function for spawning the capsule and updating it. Both commands are called only if you are the local player.
Does anyone know what the issue could be?