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HoloToolKit Billboard misaligned

Hello,
I have implemented a billboard within my scene and for some reason it is facing 90 degrees off on the y axis?
Anyone know why is this? How to fix it?
Thanks in advance!

Tagged:

Best Answer

  • holonutholonut
    Answer ✓

    Fix the problem!
    For those of you that might have the same issue here is what I found out.
    I looked into the hierarchy of my GameObjects and noticed that my Text and Cube GameObjects were 90 degrees apart from each other. What was happening in design view was that the cube was forcing the text to rotate 90 degrees on the y axis to accommodate its alignment, because the text object was a Child of the cube. When I went into play mode the opposite was happening, the text object was forcing the cube to rotate 90 degrees away from the camera to accommodate its design parameters.
    To fix it I removed the text object from being a Child of the cube. Then I created a new empty GameObject, then made both the text and the cube objects first layer children.
    I hope this explains it enough to you?!

Answers

  • holonutholonut
    Answer ✓

    Fix the problem!
    For those of you that might have the same issue here is what I found out.
    I looked into the hierarchy of my GameObjects and noticed that my Text and Cube GameObjects were 90 degrees apart from each other. What was happening in design view was that the cube was forcing the text to rotate 90 degrees on the y axis to accommodate its alignment, because the text object was a Child of the cube. When I went into play mode the opposite was happening, the text object was forcing the cube to rotate 90 degrees away from the camera to accommodate its design parameters.
    To fix it I removed the text object from being a Child of the cube. Then I created a new empty GameObject, then made both the text and the cube objects first layer children.
    I hope this explains it enough to you?!

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