Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Unity and Motion Controllers

TonyLeoneTonyLeone
edited October 2017 in Q&A and Discussions

I have windows 10 fall creators, visual studio 2017 15.4.1, mixed reality toolkit master branch and unity 2017.2f3...when i add to my scene all the standard prefab using the mixed reality menu in unity i can see the game in the headset but i can teleport and move only if I use the xbox one gamepad. Nothing happen if I try with the ms motions controller. help needed...

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