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Latest Oculus & Unity for a simple immersive app
Has anyone on this forum managed to get a simple empty VR scene up and running with the latest stable Unity 2017.2.0f3 and Oculus 1.18?
Am I right in assuming that when you download the latest Unity 2017.2, the VR mode is activated via the "Virtual Reality Supported" option, so basically that should be it without the need for any integration stuff downloaded, imported, etc?
I have tried this with and without the integration package (both latest 1.18 and an old version 1.15) and with and without the VR option checked. However, I get the following errors. Oculus forum is complete silent on this...
Couldn't open Assets/OVR/Plugins/1.18.1/OSXUniversal/OVRPlugin.bundle/Contents/MacOS/OVRPlugin, error: dlopen(Assets/OVR/Plugins/1.18.1/OSXUniversal/OVRPlugin.bundle/Contents/MacOS/OVRPlugin, 2): Library not loaded: @rpath/LibOVRRT_0.framework/Versions/5/LibOVRRT_0 Referenced from: /Users/OculusUnityProject/Assets/OVR/Plugins/1.18.1/OSXUniversal/OVRPlugin.bundle/Contents/MacOS/OVRPlugin. Reason: image not found
Oculus Plugin could not be loaded.
Does anyone know what I should do to get a basic empty Unity VR project running for an immersive app?