Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

how does one application use both the Vuforia and holotoolkit sdk without problems?

I create a new unity project and import the HoloToolkit-Unity-v1.2017.2.0
pacakage, and then import the Vuforia Core Samples pacakage, and build the 3-
ImageTargets.unity. When I build the unity project, it can't succeed, and I meet
some problems. And I think all the configuration file is well done. Hope someone
can help me, Thank you!!!!!

problems pictures like below:

Vuforia Configuration:

XR Setting:

Version:
Unity:2017.2.0f3
Holotoolkit: v1.2017.2.0

Answers

  • I have the same problem,
    Have you found a solution yet?

  • I have also want to same functionality(Mixed reality tool kit + Vuforia) in an app. Have you found any solution yet ?

Sign In or Register to comment.