We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Unity 2017.2.0f3-MRTP3 running at 32 fps according to Unity Stats FPS
Whilst running a simple new app Butterflies ‘Hello World’ Demo (across holographic and immersive headsets)
Call up FPS stats how to see fps? (frames per second)
using the stat report during running the demo and this clearly says 32 FPS.
Epic Unreal Engine FPS
In Epic Unreal Engine 4.12 onwards there is the ability to slow down the FPS for iOS and Android devices, like a car speed delimiter, this adjusts the Unreal Graphics to the FPS speed so when the Max FPS speed is adjusted to 120FPS from standard 32FPS, that is effectively 60 FPS per Eye for VR and 3D apps. The astute will work out that default value makes VR flicker badly at 15FPS, sickening!!!.
The FPS is totally dependant on the content quality if the content is set Best 4K then the FPS is around 38FPS in VR as my graphics card is only 2 GPU/1GB.
To get monitor speed of 180FPS needed for 90FPS VR, the content is dropped to Normal quality (low?) and now the peak is 210FPS.
Unity Engine FPS
Having explained how the Unreal Engine FPS works, does anyone know if there is a similars speed limited build into Unity apart from the usual (Fastest) described in the HoloLens tutorial 101.
There is a lot of noise being made about NEEDING HARDWARE, but is this because the Unity Engine cannot deliver the speed and we are using super fast hardware to compensate.
Steam VR has performance tests which can be run inside Unreal Engine.
Does a version exist for Unity. Nothing in The Unity Asset Store.
Does anyone know of a version for running inside Unity Custom Build 2017.2 RC MRTP (Windows Mixed Reality Technical Preview)
Epic Unreal Engine developer think FPS is everything, the console has (stat FPS and stat GPU for real-time engine review ).
Are Unity Developers not concerned, by this because there are few tools.
Maybe this is a cultural difference in the way apps are developed on both engines.
We cannot discuss this in the Unity or Unreal forums as they get VERY upset at discussion on the comparison of each Engine.