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Hololens/Spatial Map/Spatial Mesh Cutting
I'm currently working with the Hololens in Unity.
I need a spatial map for my project but I also need a 'hole' in this spatial map.
Is it possible to tell the spatial map scanner, that I want a spatial map everwhere except for the position where I place an empty GameObject? Or can I somehow edit the spatial map and cut a hole in to the desired position myself?
The Project should be portable and usable in other rooms. The Player has to place the menu on a wall in the beginning but I don't want objects to collide in certain regions of the wall. The objects that the player can throw should collide with everything else that surrounds the player except for the 4 randomly areas on the wall. So I'd either like the spatial map not to be there where the 4 objects on the wall are or the possibilty to decide that the entire wall doesnt have a spatial map but everything else surrounding the player does.
The Mixed Reality Academy covers removing portions of the Spatial Mapping mesh in the Holograms 230 course.
Using the technique described in the Processing chapter, specifically the RemoveSurfaceVertices.cs file, you should be able to create scenario you describe.