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World anchors and space tracking state questions
I'm trying to create a Hololens app, and am currently working on properly implementing world anchors, and their relation with the space they are placed in.
I'm trying to catch the possibility that the Hololens Space finishes loading after the app started, but doesn't match any previous scanned data. I've found that when deleting the only Space we're using in the Hololens settings menu, the World anchor remains, and can't be located anymore, because its data is lost.
Is there a way to get the state and id of the current Hololens space, and an id of the space the World Anchor I'm controlling resides in?
I'm using Unity 5.6 with HoloToolkit for my project, and do my tests on the developer HoloLens.
Thanks in advance.