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Unity and pad vibration

I'm trying to get our game Windows store compliant but running into an issue with WACK as I am using a third party dll (XInputInterface) to trigger pad vibration. It's failing because it's pulling in XInput dll which I think is outside of the Windows SDK. This is then referenced through Unity.

Has anyone else had this issue and worked out a way to fix it at all? Or is there another way of using pad vibration which is UWP and WACK compliant.

Many thanks.

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