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Fatal error in Unity CIL Linker

Hello,

I'm currently working for porting project "Overturn" to MS device. With Unity 2017.2.03f MRPT, UWP, IL2CPP backend, NET4.6 api level and Strip engine code disabled.

I got some error when build the project, this only happened in IL2CPP and UWP.

Anybody can help to solve this error? Thank you!

stdout:
Fatal error in Unity CIL Linker
System.InvalidProgramException: Failed to resolve [UnityEngine]System.Resources.NeutralResourcesLanguageAttribute.
��ġ: Unity.IL2CPP.AssemblyDependenciesComponent.ResolveWindowsRuntimeReferences(AssemblyDefinition assembly)
��ġ: Unity.IL2CPP.AssemblyDependenciesComponent.CollectAssemblyDependencies(AssemblyDefinition assembly)
��ġ: Unity.IL2CPP.AssemblyDependenciesComponent.GetReferencedAssembliesFor(AssemblyDefinition assembly)
��ġ: UnityLinker.UnityLinkContext.ResolveReferences(AssemblyDefinition assembly)
��ġ: UnityLinker.Steps.UnityResolveFromXmlStep.GetAssembly(LinkContext context, AssemblyNameReference assemblyName)
��ġ: UnityLinker.Steps.UnityResolveFromXmlStep.ProcessAssemblies(LinkContext context, XPathNodeIterator iterator)
��ġ: Mono.Linker.Steps.BaseStep.Process(LinkContext context)
��ġ: Mono.Linker.Pipeline.Process(LinkContext context)
��ġ: UnityLinker.UnityDriver.Run()
��ġ: UnityLinker.UnityDriver.RunDriver()

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