Flickering jagged edges for objects

edited November 2017 in Q&A and Discussions


I am using Unity 2017.2.0f3 MRTP to build my app that runs on Lenovo Explorer HMD. The issue is that on every object we get the effect of flicker and jagged edges. I am running with opaque display settings Ultra.
I then tried the toolkit examples scenes e.g. GrabMechanics, and applied the Mixed Reality Toolkit project & scene settings to it, and still getting the same issue. Also noticed the further u get the more obvious the jagged edges become.
I did a bit of googling and in unity forums they suggest filckering jagged edges is due to small value of near clipping. Recommended is about 0.3 for unity VR.
I tried 0.1 & 0.3 but no luck.
Also tried different values for anti aliasing with no luck.
The villa in the portal runs fine.

Any suggestions please?
Can anyone one point me to a sample code that you know it works fine, so I can test it, maybe is something with my dev environment.



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