Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Cannot see holograms in live stream/emulator

I have a weird issue with my app doing raycasting in the pixel shader: the app emits a series of points in a vertex array, expands such points to camera-aligned sprites in the geometry shader and performs raycasting of spheres in the pixel shader. It works perfectly on the Hololens hardware, but nothing shows up in the emulator, and if I capture from the Hololens (including holograms), only the video stream is visible. Is there any fix to this?

Thanks in advance,

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