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Cannot see holograms in live stream/emulator

I have a weird issue with my app doing raycasting in the pixel shader: the app emits a series of points in a vertex array, expands such points to camera-aligned sprites in the geometry shader and performs raycasting of spheres in the pixel shader. It works perfectly on the Hololens hardware, but nothing shows up in the emulator, and if I capture from the Hololens (including holograms), only the video stream is visible. Is there any fix to this?

Thanks in advance,

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