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Holograms not rendering in hololens

Hi,
i've been building some simple apps on hololens using unity 5, recently i stepped up to MRTK 2017.2.0 using unity 2017.1.2f1, everything worked fine for a moment, but now when i build and deploy, either using the build window from the MRTK or from VS 2017, inside my apps, i can see that the holograms are here, because the cursor disappears when it meets one, but nothing is rendered, nothing is here, they are transparent.

My holograms appear fine in unity's game tab.

this did not fix my issue : https://github.com/dag10/HoloViveObserver/issues/4

i tried uninstalling unity, install it again, create new, empty projects, with just a simple 3d cube, nothing is working, either in hololens or in the hololens emulator.
I trippled checked all player and performance settings... no luck,

Any help appreciated

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    XL2cXL2c
    edited November 2017

    I may have found out the reason, if it can help anyone :
    Since my 3D object is huge, it was deeply downscaled, to something around 0.01 on the scale values, but the clipping of the camera seems to apply to the unscaled object, i was also mistaken when testing with a simple cube, since the cube was scaled to below 1 values, i had the same problem seeing the object.
    I tried to apply clipping to 0, but it reverted to default 0.85, i'll try to figure it out, probably setting it to something like 0.001 will work

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