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Inaccuracy of picture and actual view
the picture tells what my problem is. The black lines are drawn in the hololens with unity and GL right in the center:
GL.PushMatrix(); lineMaterial.SetPass(0); GL.LoadOrtho(); GL.Begin(GL.LINES); GL.Color(Color.blue); GL.Vertex3(0, 0.5f, 0); GL.Vertex3(1f, 0.5f, 0); GL.Vertex3(0.5f, 0, 0); GL.Vertex3(0.5f, 1f, 0); GL.End(); GL.PopMatrix();
here is the picture, stretched to 1920 x 1200. The center of the black lines is 937 x 572 and the red lines 960 x 600.
I usually would assume, that they match perfectly, and that is what I want. How can I correct this with unity?
Thank you very much.