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Converting Unity 5 to Unity 2017 for Destroyed City FREE to Windows Mixed Reality Headsets

Jimbohalo10Jimbohalo10 ✭✭✭
edited November 2017 in Q&A and Discussions

Original article was Converting Unity 5– Destroyed City FREE by PROFi DEVELOPERS to HoloLens

Well time to revisit this 3D Experience problem with Windows Mixed Reality Headset and Unity 2017.2.0p1-MRTP4 (64-bit) and Visual Studio 2017 are a considerable improvement over the original Unity HoloLens 5.4.0b10-HTP (64-bit).

Currently still supported by Xbox Controller, because this was as Originally released: 18 January 2013.

The graphics are DirectX 11 so when viewed on the headset they are rough and bumpy as they are the highest resolution retail 1024 x768 monitor of the time, so considerable difference with the HP WMR headset of 2880 x1440.

So how to create this get Unity 2017.2.0p1-MRTP4 (64-bit) for PC

Load the Mixed Reality Toolkit from follow Getting Started
From the document
2. "Download the MixedRealityToolkit-Unity asset packages"
[Use the MixRealityToolkit](https://github.com/Microsoft/MixedRealityToolkit-Unity/releases/tag/v1.2017.2.0] or later.

Each setup option is described below

Mixed Reality Toolkit -> Configure -> Apply Mixed Reality Project Settings
For Immersive headsets, check the Target Occluded Devices option

Enable Xbox Controller Support option or you will get errors later on

Got to Unity Asset Store and download a new version of Destroyed City FREE by Profi Developers. The paid for version has had latest graphics updates.

In Unity Project -> Assets -> Scenes. Double Click on "destroyed_city.unity" scene icon
This will update Hierarchy with "destroyed_city"
File -> Save Scene.
File -> Save Project

Mixed Reality Toolkit -> Configure -> Apply Mixed Reality Scene Settings

Untick "Move Camera Origin" before Apply. You will end up 5 miles away on a beach!, if you forget to do this.

Follow the instructions for building with the Immersive Windows Mixed Reality Headsets.
Start the Mixed Reality Portal and put on your WMR Headset, make sure the Cliff room is showing.

In Unity Editor
Click Maximize size on play.
Press Play

In the headset the screen clears and you are in the forest near to remains of the Destroyed City. Use the Xbox Controller Stick to move you forward.

Turn your head and the camera follows your head movement. Look behind and you can see in the distance more.

This is only a 2D display but you have jumped, immersed yourself and by constantly moving your head you simulate this.


Look how far development in the community has come from April 2016, one month after HoloLens launched, just (November 2017) 19 short months later,

3D has become mainline and graphics are now assumed 4K

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