We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Converting Unity 5 to Unity 2017 for Destroyed City FREE to Windows Mixed Reality Headsets
Original article was Converting Unity 5– Destroyed City FREE by PROFi DEVELOPERS to HoloLens
Well time to revisit this 3D Experience problem with Windows Mixed Reality Headset and Unity 2017.2.0p1-MRTP4 (64-bit) and Visual Studio 2017 are a considerable improvement over the original Unity HoloLens 5.4.0b10-HTP (64-bit).
Currently still supported by Xbox Controller, because this was as Originally released: 18 January 2013.
The graphics are DirectX 11 so when viewed on the headset they are rough and bumpy as they are the highest resolution retail 1024 x768 monitor of the time, so considerable difference with the HP WMR headset of 2880 x1440.
So how to create this get Unity 2017.2.0p1-MRTP4 (64-bit) for PC
Load the Mixed Reality Toolkit from follow Getting Started
From the document
2. "Download the MixedRealityToolkit-Unity asset packages"
[Use the MixRealityToolkit](https://github.com/Microsoft/MixedRealityToolkit-Unity/releases/tag/v1.2017.2.0] or later.
Each setup option is described below
Mixed Reality Toolkit -> Configure -> Apply Mixed Reality Project Settings
For Immersive headsets, check the Target Occluded Devices option
Enable Xbox Controller Support option or you will get errors later on
Got to Unity Asset Store and download a new version of Destroyed City FREE by Profi Developers. The paid for version has had latest graphics updates.
In Unity Project -> Assets -> Scenes. Double Click on "destroyed_city.unity" scene icon
This will update Hierarchy with "destroyed_city"
File -> Save Scene.
File -> Save Project
Mixed Reality Toolkit -> Configure -> Apply Mixed Reality Scene Settings
Untick "Move Camera Origin" before Apply. You will end up 5 miles away on a beach!, if you forget to do this.
Follow the instructions for building with the Immersive Windows Mixed Reality Headsets.
Start the Mixed Reality Portal and put on your WMR Headset, make sure the Cliff room is showing.
In Unity Editor
Click Maximize size on play.
In the headset the screen clears and you are in the forest near to remains of the Destroyed City. Use the Xbox Controller Stick to move you forward.
Turn your head and the camera follows your head movement. Look behind and you can see in the distance more.
This is only a 2D display but you have jumped, immersed yourself and by constantly moving your head you simulate this.
Look how far development in the community has come from April 2016, one month after HoloLens launched, just (November 2017) 19 short months later,
3D has become mainline and graphics are now assumed 4K