Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

Extract depth camera mesh from mixed reality headset? Unity 2017

edited November 2017 in Q&A and Discussions

Hey guys, a newbie here~

I'm working on Unity currently and the Acer Window Mixed Reality Headset. I was wondering if there is any way to display or extract the raw data from the depth camera? Looking for ways to do live rendering/detection.

Like how the kinect depth camera can render live and be viewed in the headset (example in photo):

How do you extract the reconstructed mesh that the cams are tracking? Does the depth camera even have capabilities to do this?


Sign In or Register to comment.