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Unity "Build *.sln" overwrites VisualStudio NuGet-Packages

Hi Holographic Experts,

If i select "Build *.sln" in my Visual Studio Solution in Unity, every additional NuGet-Package is removed (e.g. Systems.Runtime Package) and must be added manually again.

  • Is there a possibility to tell Unity to maintain the existing packages?
  • Or is there another way to update my Unity changes inside thex existing Visual Studio Solution?

Best Regards

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