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Object scale in Hololens not matching real world scale

Hi,

I have an object in our Hololens project based on a real world object. However, even though the scale is measured properly, when I place it as a hologram, it looks smaller than the real world object.

I've already tried recalibrating, but that didn't seem to fix the problem.

Does anyone know what's going on?

Best Answer

  • Okay, so it turned out that the model wasn't the right size after all. Only by a barely a centimeter, but still enough to matter. Thanks for helping me out.

Answers

  • dbarrettdbarrett ✭✭✭
    edited November 2017

    Have you double checked the dimension size of your model in your model making software (i.e. Blender) to make sure it is the correct dimensions in there?

    Are you modifying the object in anyway through scripting? If it is an instance of a prefab check to make sure it is the same as the prefab in runtime to see if it is being modified.

    AR Developer

  • Hi, the model itself is the right size. We do some modifications, but these are only related to position and rotation.

  • The only thing I know to tell you to do is to check it with a primitive shape. So I'd just take measurements (in meters) of something really simple like a filing cabinet or monitor or desk and then make a cube and give it a scale with the dimensions you calculated. Add a TapToPlace script to it from the HoloToolKit and move to where you can compare sizes. For me, the model is pretty spot on. So if you do this and your cube is off by the same amount then I'd look at filing a bug report but, if the cube looks the same size as the object you chose then its your model size that is wrong.

    AR Developer

  • Okay, so it turned out that the model wasn't the right size after all. Only by a barely a centimeter, but still enough to matter. Thanks for helping me out.

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