The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Looking for development guidance from more experianced devs
Hi all. I'm starting a development project on the hololens and I'm inexperienced with both hololens development and unity development. I'm looking for recommendations for how to accomplish my goals.
- two users must be able to reliably view the same model in the same space
- would like to be able to choose .fbx model with a file picker. I'm not sure how to incorporate a file picker or how this would work with the sharing service
Nice to have:
- be able to implement volume rendering within constraints of the hololens's processing ability
Thank you for any advice you have!