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Looking for development guidance from more experianced devs

sweitzmasweitzma
edited November 2017 in Questions And Answers

Hi all. I'm starting a development project on the hololens and I'm inexperienced with both hololens development and unity development. I'm looking for recommendations for how to accomplish my goals.

Needs:

  • two users must be able to reliably view the same model in the same space

Wants:

  • would like to be able to choose .fbx model with a file picker. I'm not sure how to incorporate a file picker or how this would work with the sharing service

Nice to have:

  • be able to implement volume rendering within constraints of the hololens's processing ability

Thank you for any advice you have!

Tagged:

Answers

  • First of all I'd definitely go through all of the HoloLens tutorials on the Dev website. Even if you don't actually walkthrough the project it is good knowledge just watching the videos as most of them are actually outdated with the current MRTK. I would also look into doing some basic Unity tutorials as this will be super important with development. For the project you describe I would definitely take a look at the Networking tutorials for Unity as the concept is hard for a lot of people to grasp. But only do this after you have a good grasp on the basics of Unity otherwise you would be wasting your time.

    After you have done all that, I would take a look at the Mixed Reality Tool Kit on GitHub. It contains a lot of good examples and up to date code using some of the harder concepts as easy as a simple component.

    As far as your project goes: I would take a look at the SharingWithUnet example in the MRTK. This gets your first step basically done. As far as using a file picker that is not allowed with the HoloLens. However, a good workaround would be having a list of objects that the user could choose from and load them onto the network whenever the user clicks on them in a menu.

    AR Developer

  • @sweitzma,

    All big topics. For your second one, downloading 3D models, the book HoloLens Blueprints from Packt Press actually has a nice walkthrough of how to do this. Definitely worth the $20 or so to help you get this done: https://www.packtpub.com/application-development/hololens-blueprints

    James Ashley
    VS 2017 v5.3.3, Unity 2017.3.0f3, MRTK 2017.1.2, W10 17063
    Microsoft MVP, Freelance HoloLens/MR Developer
    www.imaginativeuniversal.com

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