We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Looking for development guidance from more experianced devs
Hi all. I'm starting a development project on the hololens and I'm inexperienced with both hololens development and unity development. I'm looking for recommendations for how to accomplish my goals.
- two users must be able to reliably view the same model in the same space
- would like to be able to choose .fbx model with a file picker. I'm not sure how to incorporate a file picker or how this would work with the sharing service
Nice to have:
- be able to implement volume rendering within constraints of the hololens's processing ability
Thank you for any advice you have!