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Additional steps to setup Unity Networking for Hololens?
I have been bashing my head against this problem for a bit now, and could use a little help figuring it out.
I've been trying to test out some basic networking on the Hololens. I set up the basic Unity network tutorial with the Network Manager HUD as found in the Unity documentation here: https://docs.unity3d.com/2017.3/Documentation/Manual/UNetSetup.html.
I have been able to test the example with both an PC executable and an Android app, but I haven't been able to get a Hololens version of the tutorial to work. I am trying to run the Hololens as the host, and the connection just times out on both the Emulator and the actual Hololens.
In my Unity Player-Settings-Publishing settings, I do have the capabilities InternetClient, InternetClientServer, and PrivateNetworkClientServer options active.
Anyone have an idea what might be going on here? Thanks!