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And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
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Galaxy Explorer holograms have become shaky / unstable
Hi
A couple of weeks ago we realized that on all 5 of our HoloLenses the planets in Galaxy Explorer have become unstable / shaky - especially when you move around the room. Galaxy Explorer up til that point worked perfectly and the holograms were positioned/persisted in space perfectly.
Has anyone else experienced the same behavior? I've tried every trick in the book - except for resetting the HoloLens.
Thanks,
Jens
0
Answers
Yes, we are experiencing the same problem. Were you able to find a solution?
I'm not sure if some combo of Unity/MixedRealityToolkit/VisualStudio is causing this, but something has definitely changed during the later part of 2017. I built a simple Christmas scene in December 2017 and it was horribly shaky. Older apps built on the pure HoloToolkit from earlier this year do not have this issue. I had to implement a couple of things I've never had to worry about before like manually setting the stabilization plane as gaze changes as well as setting focus points on every frame - that seemed to help a little but still wasn't as stable as older HoloToolkit apps.
Edit - turns out there are a few open issues on github that smell like they are related. Mostly unity related, updates and patches should resolve?
https://github.com/Microsoft/MixedRealityToolkit-Unity/issues/1547
https://github.com/Microsoft/MixedRealityToolkit-Unity/issues/1481
https://www.billmccrary.com/