We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Manage play spaces by code in Unity like Fragments or Young Conker
In Fragments or Young Conker, You can see how the game detects and DECIDE the physical space in which you are, even without a Wi-Fi connection.
In Unity, the closest thing I've come to find is a method within "Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll" called SpatialMappingRenderer, which allows you to load a material to a spatial mapping, but not allows you to decide in what physical space you are or what spatial mapping you associate with it.
With the Mixed Reallity Toolkit, there is no method that allows to relate physical spaces with spatial mappings and there is nothing that allows to load spatial mappings in glasses (not in editor).
I would need to be able to save spaces and manage them.
Not that the hololens who decide where I am and that every time I update the application all the scans and anchors are lost.
Wich is the way to go?