The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
How we can cut the room mesh on an advanced level? Spatial Mpping and Spatial Understanding
Good afternoon everyone
Recently, I've read an article about "Expanding the spatial mapping capabilities of HoloLens ":
So, everything is great about this one but I still have a missing piece for myself. What the second part of this sentences from the article as such mean?
In addition to the three primary queries, there is a raycasting interface which can be used to retrieve tagged surface types and A CUSTOM WATERIGHT ROOM MESH CAN BE COPIED OUT.
Can you please help me and guide to relative posts on the Forum which refer to that one because I really want to understand what did the author mean in that article.
Furthermore, I really interesting in ability
how we can cut the room mesh on an advanced level. For example, I want not just to cut the upper part of the room mesh but to cut it by custom line or something like that. In other words I just want to process the mesh by cutting exactly those parts which I want. Has anyone already done something like that? Can I have some "guide steps" for going deeper into it? And the central question than becomes: is this question refer to the previous one (about article) which I have described earlier? *
- In addition to the three primary queries, there is a raycasting interface which can be used to retrieve tagged surface types and A CUSTOM WATERIGHT ROOM MESH CAN BE COPIED OUT.
Are they connected with each other or these ones are two different fields of work?
As a conclusion, I wish I formulated my quiries clearly.
I'll really excited to know 1) what technics for "advanced mesh cutting" we have and 2) what the second part of the sentence from that article really means.
Really big thank you to all interested people of this question