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Image size for HoloLens app window?

I've read that 1240x600 is the correct resolution to set for the window image, however this results in something that does not fill the entire window vertically. There is still some margin above and below the image that shows up as white. Can this be fixed? Thank you!

Answers

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    edited January 2018
    • Change the camera background to black in camera background settings so that white doesn't appear.
    • What platfrom you are using for development?. I can help with some pointers in case of Unity Game Engine.
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    trzytrzy ✭✭✭
    Thanks. I use Unity. My in-scene camera is set up correctly but I'm referring to the window that the OS creates which you place after selecting your app from the Start menu and before launching it. My logo has a blue background and for some reason does not fill the window vertically.
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    In Unity it should say the correct pixel dimensions right next to where you place the image at.

    AR Developer

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    trzytrzy ✭✭✭
    Mine (2017.f1) says 1240x600 but that is not correct apparently. I see older applications that predate this version of Unity with the correct size. I'm unfortunately unable to upgrade Unity this close to release.
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    Oh no I totally understand. I'm actually using 2017.1 as well and it says the same thing, 1240x600. I know it is a pain but, maybe try filling in all of the different window tiles?

    AR Developer

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    trzytrzy ✭✭✭

    What I found worked for me is examining the output App project and looking into the Assets folder to see which icons were still set incorrectly. And then I just set the equivalent sizes in Unity and kept double-checking the output. Eventually I got all the required ones. You definitely do not need to set them all.

    Also, pro-tip: "Store Page" icon (as opposed to "Store Icon") is actually something you upload in the Store Listing section of the web-based submission, not bundled in the app itself.

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