Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

Scan a room to use SpatialMapping & SpatialProcessing

Hello, i'm currently working on a project where I would like to scan a room and then process the spatial meshes to place some prefab in the room. I managed to place the prefab properly with the help of the Hololens 230 course, but it only process room meshes from a room we already scanned and put it in the script with the unity inspector.
What I would like to do is scan a room to use it with the SpatialProcessing, so a phase of scanning should start before anything else so that we can use the .obj file that contain the room meshes with another script. But I cannot find a way to do it, can someone help me with that ?

Answers

  • Up?

  • Hey DylanK,
    I think what you are looking for is the Spatial Mapping Observer, Spatial Mapping Manager and maybe also Spatial Understanding for the processing. Don't forget to set the right materials. I found that Spatial Understanding doesn't work well with the Unity Editor, so for testing purposes deploy it to the Hololens via Visual Studio

Sign In or Register to comment.