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And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Resize and Rotate Holograms
Hello In the past I have used Design Labs App bar and Bounding Box to resize and rotate my HoloLens holograms. Now that the tool is not functional with the upgraded versions of Unity and HoloToolkit does anyone know of a replacement that I can use for this? Thanks!
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dbarrett ✭✭✭
@pstueven he's referring to another Microsoft GitHub repo called Design Labs, unfortunately @holonut if it broke it is probably because they are in the process of integrating it with the MRTK. I know it is supposed to be added soon. You can see below in the ReadMe they are working on integrating it.
https://github.com/Microsoft/MixedRealityToolkit-Unity/tree/master/Assets/HoloToolkit-Examples/UX
AR Developer
5
Answers
I don't know the Design Labs App you are referring to. But here is some example C# Code to change the position and rotation of an object
GameObject chosenOne = GameObject.Find("ChosenObject").gameObject; //find a reference to the GameObject chosenOne.transform.position = new Vector3(1, 1, 1); //change the position chosenOne.transform.rotation = new Quaternion(1,1,1,1); //change the rotation directly chosenOne.transform.RotateAround(point, axis, angle); //where point and axis form a spatial vector and the angle gives the amount of rotation around it
Thank you for your help! What I ended up doing is uninstalling my upgraded version of Unity and installed an older version. Then it started to work again. The version that I installed is 2017.1.1f1
@pstueven he's referring to another Microsoft GitHub repo called Design Labs, unfortunately @holonut if it broke it is probably because they are in the process of integrating it with the MRTK. I know it is supposed to be added soon. You can see below in the ReadMe they are working on integrating it.
https://github.com/Microsoft/MixedRealityToolkit-Unity/tree/master/Assets/HoloToolkit-Examples/UX
AR Developer
@holonut @dbarrett @pstueven Please check out Dev_Working_Branch in MRTK. We ported Bounding Box and App Bar.
https://github.com/Microsoft/MixedRealityToolkit-Unity/blob/Dev_Working_Branch/Assets/MixedRealityToolkit-Examples/UX/Readme/README_BoundingBoxGizmoExample.md
Thank you @YoonPark! Will this new release work with the newest versions of Unity?