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Understanding MixedRealityTeleport script of MixedRealityCameraParent

I'm testing motion controllers tracking by retrieving their (local) positions using sourcePose.TryGetPosition.

All seems to be fine except when I'm teleporting using MixedRealityTeleport script of MixedRealityCameraParent (default Holotoolkit settings). In this case, tracked positions are shifted by the teleport jump (same thing for rotations).

So, I've edited the script to understand a bit more: teleportation changes the MixedRealityCameraParent's position rather than the position of the camera... and so tracked positions are no more relative to the MixedRealityCamera itself.

Why this choice ? Is there a good way to correct this so that the retrieved positions and rotations (TryGetXXX) correspond to the actual controllers positions and rotations ?

Tagged:

Answers

  • The position and rotation from TryGetposition is determined by motion controllers' physical locations. In order to represent the relationship between the headset and motioncontrollers, we put them under a same parent gameobject: MixedRealityCameraParent. You can seem the headset as your eyes, motion controllers as your two hands. When you teleport, eyes and hands should move together, so we need a parent object as your body.
    If I misunderstood, please tell me.

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