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How to get tracking quality for the headset?
We're working on a game that take place in a big real environment, something like a warehouse. We need a way to get the tracking quality. I know it's possible for controllers, but I don't find anything for the headset (which is the most important things for us).
In Unity the WorldManager class is unfortunately useless because the state variable has only two values: Active and Inhibited. Maybe the native SDK has something better?
The best thing would be a simple variable using values between 0.0 and 1.0 to represent the tracking quality. With a value less than 0.3, we can ask to our users to take care, preventing them to lose the tracking.
It's also a feature very useful for regular VR experiences. Feel free to contact me in PM for additional informations.
French XR/MR developer / Indie Game Developer