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Place hologram in real world based on target location
I am new to Unity and HoloLens. I want to build an App that places a hologram on a wall at a specific location.
I considered two options:
1) Using HoloToolkit to recognize a wall and place the object. I was able to find a wall and place on object on it but wasn't able to set the specific location.
2) Using Vuforia SDK to recognize an image target and place the object on it. I succeeded to track the image and place the hologram but the scale and spatial reference was wrong (The object wasn't on the image it was in the area).
Do you think either option could work for this scenario? if so, what do you think I might be doing wrong?
Which do you think could have better performance?
Or maybe there is other option to do that?