Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

How to detach app from wall?

Hello! I have been using hololens for 1 week, and i really can't find any page on this topic. I need app view attached to head. Can you give a detailed guide for dummies?)

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Best Answer

  • stepan_stulovstepan_stulov ✭✭✭
    Accepted Answer

    Hey, @sergeyer.

    If you are talking from the user perspective then there is no way to change the logic of application windows pinning. You may find an app that has head-attached HUD-like display inside of the app, but the app's window will still be pinned to the world.

    If you are talking from the developer perspective, then the situation is similar. Each app will have its window pinned to the world.

    Now some apps will be windowed apps where the content is rendered right onto that window. Windowed apps shared the holographic spaces with other apps: you see all the windows at the same time.

    And some apps are "fullscreen" where they still have their window, but once you tap on it, you're going into the unshared/exclusive holographic space where only the content of this one app is shown. This is where you can create your own window (but not an app-window anymore, just a window/view) with whatever information you need on it. With that window you can do as you're pleased, such as attach to a wall, to the head or let it dance valse in front of you.

    The exception of this behavior is the Holograms app, where the holograms are sharing the holographic space with all the windows of other apps. This behavior is not available to developers yet.

    Hope this helps.

    Building the future of holographic navigation. We're hiring.

Answers

  • stepan_stulovstepan_stulov ✭✭✭
    Accepted Answer

    Hey, @sergeyer.

    If you are talking from the user perspective then there is no way to change the logic of application windows pinning. You may find an app that has head-attached HUD-like display inside of the app, but the app's window will still be pinned to the world.

    If you are talking from the developer perspective, then the situation is similar. Each app will have its window pinned to the world.

    Now some apps will be windowed apps where the content is rendered right onto that window. Windowed apps shared the holographic spaces with other apps: you see all the windows at the same time.

    And some apps are "fullscreen" where they still have their window, but once you tap on it, you're going into the unshared/exclusive holographic space where only the content of this one app is shown. This is where you can create your own window (but not an app-window anymore, just a window/view) with whatever information you need on it. With that window you can do as you're pleased, such as attach to a wall, to the head or let it dance valse in front of you.

    The exception of this behavior is the Holograms app, where the holograms are sharing the holographic space with all the windows of other apps. This behavior is not available to developers yet.

    Hope this helps.

    Building the future of holographic navigation. We're hiring.

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