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Loaded WorldAnchor not really anchored correctly
I have a Unity project where I have two scenes. In the first scene I use TapToPlace in MixedRealityToolkit to place an object which is is also the WorldAnchor. I also save this object to the WorldAnchorStore. In the second scene I load this anchor (which seems to succeed btw). Thing is the GameObject I'm trying to add the anchor to always displays where I happen to point my head at the start. It doesn't anchor in the same place as in the first scene.
What could I be doing wrong here? The object I'm passing to the WorldAnchorStore.Load function is supposed to be my root object. It is like it is not even trying to match and find the correct spot when loading the second scene.
Edit: the Anchor does load and it reports to be located but it is in the wrong place. The Anchor GameObject is the root object and I have checked every child. I have no idea what the error could be?