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Filter SpatialUnderstandingCustomMesh from non-surface objects

Hey,
for a certain setup I need to toggle between showing the full spatial mesh and showing only the walls, floor and ceiling. I can get the parts from the Mesh using
foreach (HoloToolkit.Unity.SpatialMapping.SpatialMappingSource.SurfaceObject surfaceObject in spatialMesh.SurfaceObjects) { //do something with surfaceObject }

How do I determine the SurfaceType to decide whether to disable/enable its renderer or not?

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