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trying to get vibration support for controller in hololens build (unity)

edited February 2018 in Questions And Answers

based on my research, this is the only way to get rumble working properly in unity - I've imported this package and got the code tested and running properly/giving vibration feedback in the editor
https://github.com/speps/XInputDotNet
when I try to export, it gives me a "plugins colliding" error so i tried re-exporting with either x86 or x86_64 DLL deleted. 1st option resulted in no functioning controls (of any sort) on device, 2nd yielded regular functioning controls (existing code) but no calls with this XInputDotNet utility were executed (either button presses, or rumbling). Anyone have any idea how else to get rumble working, or something that I am missing perhaps? There doesn't seem t be rumble support in the Hololens Control Asset I've seen on the Asset Store..

(note - this is using the Xbox One Controller S)

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