The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
SpectatorView hologram sync problem
I tried to implement spectator view.
I opened the sample unity project and build SpectatorViewSample Scene.
build was successful, but Compositor's hologram isn't synchronized editor
hologram in compositor is moved with camera without space tracking.
I think that anchor sharing is not working.
I read the document and follow it. I don't know what I'm missing here.
Any comment would be really helpful
Thank you, in advance!.