Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

How to make unity UI ScrollView component work in windows immersive ??

Hi ,

Am using the latest MRTK to develop windows immersive application .The Input Manager Gameobject has a event system with StandardInput module attached. I was testing the Holotoolkit-examples scene - InputManagerTest. In that there is a unity UI button which calls OnInputClicked method on clicking the button. But the same is not working if I have a unity ScrollView attached. Scrolling does not work with 'select' input from motion controller.

What has to be done to make unity Scroll View work in windows immersive headsets ?

Thanks for the suggestions :)


  • edited February 2018

    Every cell in your scroll view should be attached the script implemented IInputClickHandler Interface. So that they can catch your input.

Sign In or Register to comment.