Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

How to make unity UI ScrollView component work in windows immersive ??

Hi ,

Am using the latest MRTK to develop windows immersive application .The Input Manager Gameobject has a event system with StandardInput module attached. I was testing the Holotoolkit-examples scene - InputManagerTest. In that there is a unity UI button which calls OnInputClicked method on clicking the button. But the same is not working if I have a unity ScrollView attached. Scrolling does not work with 'select' input from motion controller.

What has to be done to make unity Scroll View work in windows immersive headsets ?

Thanks for the suggestions :)


  • edited February 2018

    Every cell in your scroll view should be attached the script implemented IInputClickHandler Interface. So that they can catch your input.

Sign In or Register to comment.