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Incorrect lighting in Windows Mixed Reality headset when using linear color space in Unity 2017.3.1f

edited February 2018 in Q&A and Discussions

Unity 2017.3 seems to require Gamma Color Space when building for Windows Mixed Reality headsets, our project is coming from Unity 2017.2.x and we have been using Linear Color Space. When we use what we have done with Linear Color Space the scene is very dark.

Is there a way or trick to using Linear Color Space using 2017.3 and building for Windows Mixed Reality??

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  • edited February 2018

    Hi, I just wondering why don't you change it to Gamma Color Space ? And could you share the link of information said that Gamma Color Space is required in Unity 2017.3.

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