The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
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If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
W/ RIFt & VIVE I can work in UNITY EditorXR, Why NOT w/ WMR+Odyssey?
If YOU go into UNITY Build Settings, Select Universal Windows Platform, then try to run EditorXR, IT FAILS! (I assume regardless of WMR HMD brand.)
That's fine, I could just run EditorXR in UNITY PC Standalone mode, (and using the Steam VR SDK) EXCEPT, it shows VIVE controllers! What is needed, is a WMR or SAMSUNG Prefabs SDK to drag in for EditorXR to work with,.. Something like the WMR UNITY Camera.Parent in the Academy tutorials, but with the actual (in my case) Samsung Odyssey controller models,..
Any help very welcome. (If you try to help I APPRECIATE IT! but please don't point me to WMR Prefabs that have not been checked with EditorXR, I use EditorXR daily (when I can run it!) and it would be ideal to do so with the Samsungs resolution,..