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And always feel free to hit us up on Twitter @MxdRealityDev.
Singleton and Don't destroy
I noticed that from the latest HoloToolkit release singletons implement DontDestroyOnLoad(). Is there a way to destroy all singletons when changing a scene? I'd like to reload the game from the initial scene, but things like MixedRealityCameraParent, InputManager, etc. now survive the scene change and make the app crash.