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Is there a way to get location of the camera in the world from captured photo with holoJS ?

edited February 2018 in Questions And Answers

Hello everyone!

I am using holoJS and js-aruco to place a cube in the holographic world with an aruco marker, however the cube seems not to be in the right place. It's probably because of the 3D coordinates extracted form the photo are not in the same world as the hololens ones. I found this which is the solution for unity and DirectX, but I'm not sure about using the DirectX solution. Should I do the Direct X solution in the c++ part of HoloJS or there is a better way?
My code is similar to this one on github , I also tried the solution proposed but it did not work.

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