The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Microsoft, Will you enable Motion Controllers with HoloLens?
Based on a previous discussion, it looks like the motion controllers are not very functional when used with HoloLens. I think this is a mistake. I realize that the absolute position of the motion controllers cannot be determined and updated without the camera hardware to see the ring of LEDs, but, as an input device with buttons, and a touchpad and for relative movement of objects using the accelerometer, the motion controllers have real utility in HoloLens. I'm sure it's likely trivial to make these aspects of the motion controllers work.
Microsoft, please don't limit our creativity. Let us, as developers, see what we can do with this hardware. Please make the API work to the extent that it can. Even if it's just access to the accelerometer data and button events.
If you don't think there is utility, look at this demo of a Google Daydream motion controller with HoloLens - https://www.youtube.com/watch?v=bvEu5RxTB7w
The Microsoft Mixed Reality Motion Controllers would probably work even better than the Daydream.