The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Multiple cameras and rendered texture in Hololens UI
Hi ! We have developed a nice 2D interface in Unity for a Hololens project. We have the main camera, and an additional one that is rendering a talking 3D character's head. That camera is sending the video in a rendered texture in the UI Canvas. It works perfectly in Unity Editor (2017.3.0f3) but running in Hololens the rendered texture stays black. It seems that Hololens only accepts one main camera. Is it possible to have a second camera running ? Thanks to everybody.