Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Multiple cameras and rendered texture in Hololens UI

Hi ! We have developed a nice 2D interface in Unity for a Hololens project. We have the main camera, and an additional one that is rendering a talking 3D character's head. That camera is sending the video in a rendered texture in the UI Canvas. It works perfectly in Unity Editor (2017.3.0f3) but running in Hololens the rendered texture stays black. It seems that Hololens only accepts one main camera. Is it possible to have a second camera running ? Thanks to everybody.

Answers

  • Hi,

    Did you get an answer eventually for "Is it possible to have a second camera running ?"
    I also need to understand that. Thanks!

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