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Device Portal / Virtual Input as Hololens trigger

edited February 2018 in Questions And Answers


I'd like to use the Device Portal - Virtual Input to send keyboard triggers to a Hololens demo.

I tried using

   if (Input.GetKeyDown("f"))
    // doSomething

in my Unity c# script.

It works when I use the Holographic Remoting on a computer (I press "F" and something happens)
But it doesn't work when my app is deployed on the hololens, and when I press F using the Virtual Input of the Device Portal.

However, I can use that Virtual Input on other Hololens apps (e.g. Microsoft Edge), so I can say the Device Portal is working normally.

Am I supposed to activate something in my Unity project to receive keyboard infos from the device portal?

The Player/Capabilities activated in my app are :

Thank you,

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