We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Hologram Flickers when moving around it
I am facing an issue with hologram. I placed a hologram at 3mtrs distance and initially it is fine . But if user starts moving around it, object flickers heavily.
Without Input manager there is no flicker even when user moving around object. But if we add input manager and once we install build in Hololens and move around game object , we can observe flickering. I am not using any spatial mapping in the scene. Can any one please show me a solution. I am using MixedRealityToolkit-Unity-2017.2.1.0 version.