Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

Hologram Flickers when moving around it

I am facing an issue with hologram. I placed a hologram at 3mtrs distance and initially it is fine . But if user starts moving around it, object flickers heavily.
Without Input manager there is no flicker even when user moving around object. But if we add input manager and once we install build in Hololens and move around game object , we can observe flickering. I am not using any spatial mapping in the scene. Can any one please show me a solution. I am using MixedRealityToolkit-Unity-2017.2.1.0 version.


Sign In or Register to comment.