We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Spectator View setup - Coding the World Anchor transfers
I am reading through the Unity documentation on app development for the HoloLens. I noticed a page called "Anchor Sharing," where you need to define a function for exporting an anchor, a listener for the status received on exporting the anchor, and on the event where the data of the anchor becomes available.
Suppose that I want to add Spectator View to a simple app of my own with a red cube as my only object (in turn is an anchor). I am able to add in the assets from the Mixed Reality Companion Kit downloaded from the GitHub repo, but do I still need to program a script to export a world anchor in order for a secondary HoloLens to see the cube locked in place and looking at it from a different viewpoint than the Spectator View rig sees it?
It's a bit confusing; the README file for the Spectator View sample the toolkit provides doesn't really say to program an anchor export script explicitly and specify which objects are to be exported to the other HoloLens in order for the user to see them as the real thing but from a different viewpoint.