Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

get photo without disparity between the camera view and eye view


Does anyone know if I can get a photo from the hololens camera which just looks like what I can see using my own eye without disparity? What kind of information do I need to get?



  • Hi @Nan, I think that's inherently impossible since there's no camera physically where your eyes are.

    However, I think the closest you can do is as follows. you might be able to use the LocatableCamera to get its position and orientation and then find the rigid transformation between it and Unity's Camera.main.transform. I'm assuming Camera.main.transform represents where the user's physical eyes are, but I'm not sure (can someone verify this?). Once you have this, along with the 3D mesh information, you should be able to determine what the photo would have looked like for the most part...

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