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My experiment with spatial mapping texture

I'v been playing with hololens for a while and created a tool that you can texture your room and reimport them into the editor, check it out:
https://www.youtube.com/watch?v=UGIU6A14Zf4

You can grab on github and try,
Also there are still a lot of things to improve, contributions are welcomed!
https://github.com/ywj7931/Hololens_Image_Based_Texture

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Comments

  • this is pretty cool

  • Hi there! For a job that I am starting using hololens, we are using this hololens_image_based_texture project, and one of the first things that I noticed is the voice commands... They don't seem to work :( Digging into the code, seems like the responsible for the voice commands is the file SpeechInputSource, in particular the array keyworkds[], which I filled with "save" and "photo" strings... Also, I had to attach this script to holotoolkit/inputmanager, but even though the words seems to be recognized (the function OnPhraseRecognized() is hit), I don't see any 3D model of my room in front of me...
    Am I missing something?
    My unity version is: 2017.2.0f3... Could this be the issue?

    Thanks a lot!!

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