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Place Object based on two control points

Basically, I want to place a larger game object into the real world, based on where I first place two of its child objects.

Work flow:

Place child object1
Place child object2

Parent object appears with correct orientation

Answers

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    Hi, I did have the same question as you. Check out my answer to myself :blush:
    https://forums.hololens.com/discussion/3104/put-holograms-over-real-world-objects#latest

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    Kem, thanks for that. But I'm not sure that is exactly what I want. I want to place two holograms (reference points) on to two physically layed out real world object and then have my model snap to those control points. I have solved the correct orientation by having my first control point look in the direction of my second control point (transform.LookAt), and then I would basically just be matching my control point on my model to the manually placed hologram control point. I just don't know how to set up so that I first place two control points and then the model snaps to the position and orientation of control point 1.

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    edited January 2019

    @mstew1110 did you find a solution for you problem. I would like to do the same.

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