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Positioning the objects at the same point (0,0,0)
Hi,
In unity,I have placed a cube at location (0,0,0).
Main Camera at position(0,1,-10)
I have models developed using Maya software. I have imported the model into unity, and placed at position(0,0,0)
But the problem is the Coordinates of the Primitive object(Cube) and 3d model are not matching. The position of the 3d model is far away from the model (suppose top or bottom of the Cube)
Cube is exactly at (0,0,0) even the 3d model is at (0,0,0) . Then y both the objects center is not the same?
Please help me out!
Thanks
Best Answer
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Optionsjbienzms mod
@Aishwarya_Chola123 sorry for my delayed reply, I was out of town for the holiday. Did you get this resolved? If it is not a pivot point problem then it's probably a sub-object problem. Many 3D packages allow you to "detach" child objects and have them at different locations than the origin of the parent model. If your object is sitting at 0,0,0 in Unity and the content seems to not be at that location, those are really the only two problems that can cause it. The wrong pivot point for the root object, or the wrong offset for a child (detached) object.
Hope that helps!
Our Holographic world is here
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I work in Developer Experiences at Microsoft. My posts are based on my own experience and don't represent Microsoft or HoloLens.5
Answers
This is because your origin (also referred to as Pivot Point) is not correctly set for the model in Maya. Manually edit your pivot point and put it in the center of mass for the model or at the center of the base for the model.
FYI, on HoloLens the camera should ALWAYS be 0,0,0 and the content should be moved elsewhere. This is because when the application starts the users head is the "middle of the world". If you have the Unity camera anywhere other than 0,0,0 things will not be where you expect them to be at runtime.
Our Holographic world is here
RoadToHolo.com WikiHolo.net @jbienz
I work in Developer Experiences at Microsoft. My posts are based on my own experience and don't represent Microsoft or HoloLens.
Thanks @jbienzms
Great explanation
Earlier as i said my cube(Primitive object in unity) is at position (0,0,0)
--> Capture3 & Capture4 (Attached images)
But my 3dmodel named "Keratocytes" is also at position (0,0,0) but the model is not seemed to be placed at the location where the cube is placed
--> Capture & Capture2 (Attached images)
How can this issue of positioning be resolved?
So do you think is their any problem in building models in Maya?
Please help me out has iam stuck with this problem from many days.
Thanks in advance
Thanks @jbienzms
Great explanation
Earlier as i said my cube(Primitive object in unity) is at position (0,0,0)
But my 3dmodel named "Keratocytes" is also at position (0,0,0) but the model is not seemed to be placed at the location where the cube is placed
How can this issue of positioning be resolved?
So do you think is their any problem in building models in Maya?
Please help me out has iam stuck with this problem from many days.
Thanks in advance
@Aishwarya_Chola123 sorry for my delayed reply, I was out of town for the holiday. Did you get this resolved? If it is not a pivot point problem then it's probably a sub-object problem. Many 3D packages allow you to "detach" child objects and have them at different locations than the origin of the parent model. If your object is sitting at 0,0,0 in Unity and the content seems to not be at that location, those are really the only two problems that can cause it. The wrong pivot point for the root object, or the wrong offset for a child (detached) object.
Hope that helps!
Our Holographic world is here
RoadToHolo.com WikiHolo.net @jbienz
I work in Developer Experiences at Microsoft. My posts are based on my own experience and don't represent Microsoft or HoloLens.
@jbienzms
Thanks, it was the problem with the model.