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Work around for certification kit issue with spatial sound
When I try to check my app using the Windows App Certification Kit (WACK) I get the error 'AudioPluginMsHRTF.dll has failed the AppContainerCheck check'.
This issue is known by Unity (https://issuetracker.unity3d.com/issues/uwp-using-the-ms-hrtf-spatializer-plugin-fails-wack-windows-security-features-test) and is said to have been fixed, but I still get this error using the latest Unity 5.5.1p1 (release Jan 30).
Is there a work-around, except for disabling 'Spatialize' or waiting for the another release of Unity?
Best Answers
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jbienzms mod
I ran this by the engineers internally. I was able to confirm that:
- It's a known issue
- The fix will be handled by Unity (the DLL is now included with the tool)
- The fix was not included in the latest Unity release
- The fix should be included in the upcoming Unity release
- I cannot give an exact date for the fix but I was told "soon"
The workaround in the meantime (if you absolutely must get a build into the store ASAP) is to turn off the spatializer plugin. Unfortunately this would of course mean you won't have spatial audio.
Hang tight. It's on the way.
Our Holographic world is here
RoadToHolo.com WikiHolo.net @jbienz
I work in Developer Experiences at Microsoft. My posts are based on my own experience and don't represent Microsoft or HoloLens.5 -
awonnink ✭
The issue is fixed in the 5.5.1p2 release (https://unity3d.com/unity/qa/patch-releases).
1
Answers
@awonnink,
Have you tried submitting your package to the Windows Store? I have been able to successfully submit a project that uses AudioPluginMsHRTF.dll within the last couple of months.
I also recommend double checking that you are building the Master build. Release will not be accepted in the store.
Thanks!
David
I ran this by the engineers internally. I was able to confirm that:
The workaround in the meantime (if you absolutely must get a build into the store ASAP) is to turn off the spatializer plugin. Unfortunately this would of course mean you won't have spatial audio.
Hang tight. It's on the way.
Our Holographic world is here
RoadToHolo.com WikiHolo.net @jbienz
I work in Developer Experiences at Microsoft. My posts are based on my own experience and don't represent Microsoft or HoloLens.
The issue is fixed in the 5.5.1p2 release (https://unity3d.com/unity/qa/patch-releases).