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The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
What does "Trimming D3D resources." mean
While using my application, I got "Trimming D3D resources." message in my Debug output.
Does anyone know what it means?
0
Best Answer
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AmerAmer ✭✭✭
https://msdn.microsoft.com/en-us/library/windows/desktop/dn280346(v=vs.85).aspx
"The Direct3D runtime and the graphics driver will discard internal memory buffers allocated for the app, reducing its memory footprint."
Sounds like you are possibly allocating and reallocating too much memory and it has to trim to reduce the foot print of the app. It normally does this when the app is about to go idle as well.
http://www.redsprocketstudio.com/
Developer | Check out my new project blog5
Answers
https://msdn.microsoft.com/en-us/library/windows/desktop/dn280346(v=vs.85).aspx
"The Direct3D runtime and the graphics driver will discard internal memory buffers allocated for the app, reducing its memory footprint."
Sounds like you are possibly allocating and reallocating too much memory and it has to trim to reduce the foot print of the app. It normally does this when the app is about to go idle as well.
http://www.redsprocketstudio.com/
Developer | Check out my new project blog